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Quick skin epithelia with particle systems in Blender

Needed a 3d model of skin cells. I decided to draw a cell in Blender because this allows for experimenting with parameters such as membrane roughness etc in an easy manner. The idea is to be able to animate sequences of different objects such as bacterias, blood cells and skin cells. To quickly get an epithelium I used a particle system placed on a simple plane as an emitter. The particle is the skin cell and I use Grid/Hexagonal grid as the distribution of emitter particles. The problem with this approach is apparently that you get a little to ordered impression but on the other hand the random distribution creates overlap between the cells, looking really strange.


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